Openttd 3d



OpenTTD is a fully open-sourced reimplementation of TTD, written in C, boasting improved gameplay and many new features. A 3D Transport Tycoon-like game, an. 3D OpenTTD gameplay? It would be really nice if OpenTTD had 3D graphics, even if keeping the low-poly approach. There are times where landscaping and track building are made difficult by only being able to see from one angle. I have seen a video prototype of this concept on YouTube, so know it has been around for a while. Transport tycoon business simulation, with multiplayer. Transport tycoon business simulation game. Online multiplayer games are available, as well as a single-player against computer. Over 400 Real Portable Apps (40GB!) Some with up to 150 locale, beta packages, etc Over 960 Million Downloads Free, Legal, Safe, and Fully Portable No Shovelware. No Bundleware.The PortableApps.com Platforminstalls and automatically updatesyour apps and let's you view by category, title, new, or recent updates The Latest: All Releases & News. Just New Apps. This game is open-source - you can download sources and previous releases from http://sourceforge.net/projects/libsdl-android/files/apk/OpenTTD/.

0.1.x Releases

OpenTTD 0.1 (2004-03-06)

OpenTTD 0.1.1 (2004-03-14)

OpenTTD 0.1.2 (2004-03-15)

OpenTTD 0.1.3 (2004-03-18)

OpenTTD 0.1.4 (2004-03-25)


0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)

OpenTTD 0.2.1 (2004-04-04)


0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)

OpenTTD 0.3.1 (2004-04-26)

OpenTTD 0.3.2 (2004-05-22)

OpenTTD 0.3.2.1 (2004-05-23)

OpenTTD 0.3.3 (2004-07-14)

OpenTTD 0.3.4 (2004-09-14)

OpenTTD 0.3.5 (2004-12-24)

Usb endoscope for mac. OpenTTD 0.3.6 (2005-01-24)


0.4.x ReleasesOpenttd 3d graphics

OpenTTD 0.4.0 (2005-05-15)

OpenTTD 0.4.0.1 (2005-05-21)

OpenTTD 0.4.5 (2006-01-31)

OpenTTD 0.4.6 (2006-03-22)

OpenTTD 0.4.7 (2006-03-26)

OpenTTD 0.4.8 (2006-08-12)


0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)

OpenTTD 0.5.1 (2007-04-20)

OpenTTD 0.5.2 (2007-05-29)

OpenTTD 0.5.3 (2007-09-15)


0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)

OpenTTD 0.6.1 (2008-06-01)

OpenTTD 0.6.2 (2008-08-01)

OpenTTD 0.6.3 (2008-10-01)


0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)

OpenTTD 0.7.1 (2009-06-09)

OpenTTD 0.7.2 (2009-08-01)

OpenTTD 0.7.3 (2009-10-01)

OpenTTD 0.7.4 (2009-12-01)

OpenTTD 0.7.5 (2009-12-23)


1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)

OpenTTD 1.0.1 (2010-05-01)

OpenTTD 1.0.2 (2010-06-19)

OpenTTD 1.0.3 (2010-08-01)

OpenTTD 1.0.4 (2010-09-14)

OpenTTD 1.0.5 (2010-11-20)


1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)

OpenTTD 1.1.1 (2011-06-01)

OpenTTD 1.1.2 (2011-08-14)

OpenTTD 1.1.3 (2011-09-16)

OpenTTD 1.1.4 (2011-12-05)

OpenTTD 1.1.5 (2012-01-14)


1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)

OpenTTD 1.2.1 (2012-06-01)

OpenTTD 1.2.2 (2012-06-18)

OpenTTD 1.2.3 (2012-10-31)


1.3.x Releases

Openttd 3ds

Openttd

OpenTTD 1.3.0 (2013-04-01)

OpenTTD 1.3.1 (2013-05-31)

OpenTTD 1.3.2 (2013-07-27)

OpenTTD 1.3.3 (2013-11-29)

Openttd 3d
1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)

OpenTTD 1.4.1 (2014-06-02)

OpenTTD 1.4.2 (2014-08-16)

OpenTTD 1.4.3 (2014-09-23)

OpenTTD 1.4.4 (2014-10-21)


1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)

OpenTTD 1.5.1 (2015-06-01)

Openttd 3d printer

OpenTTD 1.5.2 (2015-09-01)

OpenTTD 1.5.3 (2015-12-03)


1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)

OpenTTD 1.6.1 (2016-07-01)


1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)

OpenTTD 1.7.1 (2017-06-13)

OpenTTD 1.7.2 (2017-12-24)


1.8.x Releases
1.9.x Releases

OpenTTD 1.9.0 (2019-04-01)

OpenTTD 1.9.1 (2019-04-08)

OpenTTD 1.9.2 (2019-07-07)

OpenTTD 1.9.3 (2019-09-16)


1.10.x Releases

Openttd 3d Model

OpenTTD 1.10.0 (2020-04-01)

OpenTTD 1.10.1 (2020-04-13)

OpenTTD 1.10.2 (2020-06-01)

OpenTTD 1.10.3 (2020-08-09)


OpenTTD 0.3.3 | en/Archive/OpenTTD/OpenTTD 0.3.4 | OpenTTD 0.3.5

This version was released on 2004-09-14.

Openttd 3d Printing

You can download this release from openttd.org.

Major new features

  • Dutch translation
  • Bugfixes

Changelog

0.3.4 (2004-09-14)

  • Add: Dutch translation
  • Add: Generalised A* Algorithm
  • Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap)
  • Change: Changed 'terraforming' to 'landscaping'
  • Change: Changed default options (road side, distance units, currency) to most commonly used options
  • Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no developers have assembly knowledge
  • Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'
  • Codechange: Comments added to the code
  • Codechange: Made bridge building code more readable [SF#996244]
  • Feature: 'None' as option for number of industries in difficulty settings
  • Feature: Add many random industries and towns in scenario editor
  • Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc
  • Feature: Added level land button to scenario editor
  • Feature: Added never_expire_vehicles to patches GUI
  • Feature: Added new icons for landscaping toolbar
  • Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English
  • Feature: Added/heavily modified patch by truesatan cheat change date
  • Feature: Align toolbar left/center/right patch
  • Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0)
  • Feature: Alpha version of a new AI
  • Feature: Autodetect server in LAN via udp
  • Feature: Build_date of station (viewable with Query tool)
  • Feature: Cheat switch climate
  • Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ
  • Feature: Competitors menu under patches
  • Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft
  • Feature: Difficulty settings window has been changed
  • Feature: Enable/disable all buttons in message settings
  • Feature: Executable is now openttd(.exe) always
  • Feature: General protection around Sprites
  • Feature: Ingame console
  • Feature: Invalid (void) orders in schedule are highlighted in red
  • Feature: Invisible trees when in transparent mode (patch entry)
  • Feature: Option to sort vehicles in vehicle-list window by different criteria
  • Feature: Performance details window in company league menu
  • Feature: Proper crediting to graphics artists to about box
  • Feature: Removing town roads has been finetuned
  • Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values
  • Feature: Sorting savegames, scenarios by name/date
  • Feature: Terraforming toolbar (in the plant tree menu)
  • Feature: The extra dynamite patch has been changed a bit
  • Feature: Warning when a vehicle has invalid orders
  • Feature: Water floods everything, including vehicles
  • Feature: Working multiplayer gui
  • Feature: No extra frequent jet crash on small airports [SF#976127]
  • Feature: Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station [SF#992998]
  • Feature: Improved industry directory [SF#997115]
  • Feature: Euro introduction news item [SF#1003350]
  • Feature: Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability [SF#1009708]
  • Feature: Extra Viewport [SF#1009710]
  • Feature: Show max loan in finances window [SF#1024044]
  • Fix: (Unix) loading old scenarios (.sv0) works again
  • Fix: 64bit CPU fixes
  • Fix: 64x64 stations are now nicely painted
  • Fix: A lot of network fixing
  • Fix: A lot of old AI fixed
  • Fix: All scenarios, savegames show up with their correct name
  • Fix: Automatic oil refinery generation in editor
  • Fix: Autosave folder was not created on MorphOS
  • Fix: Bridge slope fix again
  • Fix: Bulldozing stuff with cheat magic_dynamite turned on does not lower city ratings
  • Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance
  • Fix: Coast line near edge of map and near oilrigs
  • Fix: Company-value was not updated immediatly if legend was changed
  • Fix: Delete canal under bridge was not possible
  • Fix: Disable Fast Forward in network games visually (did not work anyways, just showed graphical output)
  • Fix: Error message for 'game load failed' when no town is in a scenario
  • Fix: Game not pausing when saveload dialog is clicked in main menu
  • Fix: Load Scenario fix
  • Fix: Make Endianness check 100% accurate
  • Fix: Memory leak in news system
  • Fix: Monorail/maglev became available around 1927
  • Fix: Move around sort-widgets a bit so it looks more natural
  • Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc)
  • Fix: Old scenarios have correct colour
  • Fix: Placing/editing signs signs is possible in paused mode
  • Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok
  • Fix: Playing new game with scenarios in windows works
  • Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0
  • Fix: Problems around exclusive transport rights
  • Fix: Rail road crossings on slopes are now possible
  • Fix: Random crash when player-face was displayed in error-dialog
  • Fix: Rare mousewheel scrolling with scrollbar crash
  • Fix: Road vehicles do not get stuck any more at stations
  • Fix: Savegames are sorted with newest date first by default
  • Fix: Scenario editor now asks before it generates a random landscape
  • Fix: Slopes graphics fix
  • Fix: Small gap between station button and signal button in rail toolbar
  • Fix: Some minor fixes around GetTileTrackStatus
  • Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
  • Fix: Starting a new game in DesertLandscape crashed the game
  • Fix: Stupid bug in company league window if non-player is first
  • Fix: Two non-AI players when loading a scenario
  • Fix: Unix uses same sorting of directories, files as windows
  • Fix: When adding parts to a station max size is not 15x15 anymore, but _patches.station_spread
  • Fix: Win98 crashes related to music/sound
  • Fix: Wrong building of road-slopes for a future AI/Town
  • Fix: Wrong pathfinding when northern station tile is missing
  • Fix: You cannot take ownership of an oilrig by building right next to it
  • Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL
  • Fix: [SDL] Performance fix fo palette animation and mouse jumping
  • Fix: [SDL] Same resolution was displayed more than once in game options
  • Fix: [SDL] Smoother mouse and performance fix, like in the Windows video driver
  • Fix: Wrong trains you can buy with scenarios [SF#963056]
  • Fix: Minimap crash [SF#972087]
  • Fix: Bug in 'weird non-uniform stations handling' [SF#972247]
  • Fix: Parent_list was too small [SF#976583]
  • Fix: Memory leak in parent_list [SF#981934]
  • Fix: Max_loan in editor bug [SF#982666]
  • Fix: Bridge building over boats [SF#987888]
  • Fix: Cargo delivery area patch for bug [SF#990770, SF#989322]
  • Fix: No tunnel crash [SF#992726]
  • Fix: Light House Placement Bug [SF#993339]
  • Fix: Pressing alt locks the game - sort of a bug [SF#993374]
  • Fix: Buildings on water [SF#993493]
  • Fix: No canal building under bridge [SF#993512]
  • Fix: UDP Fixes [SF#993829]
  • Fix: Train drivers dies two times [SF#994067]
  • Fix: Road depot - bus/lorry station [SF#994720]
  • Fix: _local_player fixes. Fixes wrong memory access [SF#996025]
  • Fix: Bridge Bug fixed bug fixed again [SF#996065]
  • Fix: Weird two tile bridges on slopes [SF#996065]
  • Fix: Empty strings in signs [SF#997303]
  • Fix: Junction after tunnel bug [SF#997703]
  • Fix: 'autosave' directoy creation (MorphOS/AmigaOS) [SF#999592]
  • Fix: I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand 'resetengines' [SF#1001540]
  • Fix: BuildRoadOutsideStation fix [SF#1006530]
  • Fix: Autorenew issues [SF#1006715]
  • Fix: Copy orders between bus/truck possible [SF#1007272]
  • Fix: Scenario editor pause bug [SF#1007630]
  • Fix: Signals not updated after ClearTunnel Bug [SF#1008605, SF#985920]
  • Fix: Too many save games prevented loading [SF#1009385]
  • Fix: Problem with transferred cargo crashes game [SF#1009567]
  • Fix: Build in pause is now a cheat instead of a patch [SF#1009621]
  • Fix: Wrong multihead selling [SF#1009631]
  • Fix: Turning on the magic bulldozer removes oil rigs [SF#1010833]
  • Fix: Drunk pilot [SF#1012086]
  • Fix: TileAddWrap() gave wrong results [SF#1014278]
  • Fix: Cached_sprites does now work again [SF#1016954]
  • Fix: Bug when dragging a part of a multiheaded engine to 'sell-whole-train' [SF#1022689]
  • Fix: Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window [SF#1023971]
  • Fix: Company value problem (again). Now company value rightly shows the value, including ALL your money [SF#1025836]
  • Fix: Company values bigger than int32 were put to negative [SF#1025836]
  • Fix: Long bridges had negative value [SF#1025836]
  • Fix: Vehicle depots not transparent with transparent buildings [SF#1026271]
Folder: OpenTTD